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Skin Master - 3D Character Texturing 1.0

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Skin Master - 3D Character Texturing 1.0

Skin Master: 3D Character Texturing

Take a character from gray model to finished skin, in light and dark tones, using ZBrush and Substance Painter. The same process used in studio production, with the base model included so you can follow along.

14 lessons in 3 modules

Module 1: Welcome and fundamentals
The texturing pipeline and the color and light theory behind human skin, so you stop guessing at tones.

Module 2: Texturing in ZBrush
Paint light and dark skin on the model, build the specular map and export every map.

Module 3: Texturing in Substance Painter
From the first layers to the final render, in light and dark skin. Includes roughness map and a bonus on applying the technique in other programs.

Includes: base model, skin tone PDF, Discord community and support.
Level: intermediate. Lifetime access, self-paced.
7-day money-back guarantee.

By Gabryel Tarouquela, 3D artist with work for Disney and two awards at Cannes.

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