VoxelHub

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Việt Trì, VN
Created byProfile pictureLukas Masato
3 joined
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Lukas MasatoProfile picture@lukasmasato·Aug 17

Hello, my dear Customer!
I am happy to present you Police Speed Radar GameReady 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

USAGE:

- This model is suitable for use in PC game-development, advertising, design visualization, forensic presentation, etc.

TOPOLOGY:

Police Radar 3d model consist of 1 object:

- Police_Speed_Radar: 2.951 tris.

TOTAL: 2.951 tris.

Only Quads and Tris topology used.

MATERIALS:

Model use 1 material total:

- Police_Speed_Radar

TEXTURES and UV:

- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.

TEXEL DENSITY:

- 4510px/m (2K textures)

TEXTURES:

- Base_Color.png (2048x2048px) - met/rough
- Base_Color_Display.png (2048x2048px) - met/rough
- Metallic.png (2048x2048px) - met/rough
- Roughness.png (2048x2048px) - met/rough
- Diffuse.png (2048x2048px) - spec/glos
- Specular.png (2048x2048px) - spec/glos
- Glossiness.png (2048x2048px) - spec/glos
- Normal.png (2048x2048px)
- Height.png (2048x2048px)
- Opacity.png (2048x2048px)
- AO.png (2048x2048px)
- Emission_Display.png (2048x2048px)

TOTAL: 11 textures in archive.

DESCRIPTION:

- There is a 3D model of Police Speed Radar only!
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- LowPoly model, that is perfect for game-development.
- No Ngons used, just Quads and Tris.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Real world scale 1:1.
- Units of measurement are meters.

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