3 things most FiveM server owners get wrong with scripts
Been developing FiveM scripts for a while now, and I keep seeing the same mistakes:
1. Using leaked/free scripts in production
They work... until they don't. Leaked scripts have no support, no updates, and half of them have backdoors baked in. Your players' data is at risk and you won't know until it's too late.
2. Not optimizing resource usage
Every script running on your server eats ticks. Most free scripts are written without any regard for performance. Stack 20 of them and suddenly your server runs at 15fps. Every script I build is profiled and optimized — resmon should never be your enemy.
3. No version control on configs
You tweak a config, something breaks, and you have no idea what changed. Keep backups. Better yet, use scripts that have sane defaults and clear documentation so you're not guessing.
I'm building untti. to solve exactly this — clean, optimized, well-documented scripts that just work out of the box. All-access pass or individual purchases available.
