Three things went live this week. Start with the free one.
THE FREE VR DEMO
A first-person VR arena brawler where full-body tracking is the whole design. Real punches and kicks, driven by your own limbs — legs included. Vive Tracker, Vive Ultimate, Tundra, SlimeVR and Pico Motion bind automatically at launch: no pairing screen, no setup menu. No trackers? Controllers work fine.
One arena, three minutes a match. Quest, Pico and Vive standalone plus PCVR over Meta Link and SteamVR.
→ https://fightforresurrection.app/demorc/
Also on itch.io → https://madvf.itch.io/ffru-demo-rc
THE PREMIUM BETA — €9.90
Same build, same arena, with mixed reality, XR and AR modes switched on: the arena in your own room through passthrough, or fought on your real body in AR. One-time payment, and it includes every incremental beta through to the final release.
→ https://whop.com/mad-vf/ffru-challenge/
(buy a keycode on whop and redeem it on www.mad-vf.store or buy straight on www.mad-vf.store : payment gateway is whop at checkout)
THE FRAMEWORK — CORE RX, €99.90
The exact core that runs all of it, packaged as a no-code Unity 6 framework. Complete C# source, OpenXR and XRI already wired, automatic full-body tracker binding, zone-based hit detection from real limb movement. Four modes: VR, MR, AR, XR.
Launch price €99.90 — 50% off the €199.80 list price, first 100 licences.
The guide and the technical documentation are free public PDFs. Read them before deciding anything.
→ https://whop.com/mad-vf/ffru-rx-core/
(buy a keycode on whop and redeem it on www.mad-vf.store or buy straight on www.mad-vf.store : payment gateway is whop at checkout)
STRAIGHT UP
Solo developer, one year of work. The enemy animations are still rough and that's the current sprint — I'd rather say it than have you find out. The demo is VR only. Character meshes were generated with Tripo AI, then rigged and integrated by hand; code, gameplay, tracking and audio are human-made.
Try the demo. If the tracking is your bar, everything else follows.
