

π Roblox Shop System β Game Passes, Developer Products, and in-game currency.
For developers shipping a real economy: purchases granted exactly once, ownership cached, backed by saved player data.
WHATβS INSIDE
β’ Never double-grants. Roblox retries ProcessReceipt on network failures, and most shop models hand out the item twice when it does. A PurchaseHistory ledger honours every receipt exactly once.
β’ Game Passes β one-time unlocks, ownership cached so you are not hitting the API every frame.
β’ Developer Products β repeat purchases, idempotent receipt handling.
β’ In-game currency β priced in your economy, spent from the playerβs saved profile.
β’ Cash-multiplier pattern (2x Cash and similar) already wired in.
β’ One config file. Add products and passes without touching the core scripts.
β’ A client example script to wire into your own shop UI.
β’ Typed, commented Luau. No loader, no require-by-ID, no obfuscation β you get the source.
BUILT FOR simulators, tycoons, RNG games, obbies, pet games, and roleplay β anywhere players spend currency.
SETUP is three steps: insert the system, paste your Game Pass ID into Config, press Play.
Robloxβs built-in Shop sells passes, products, and Robux packs in Robloxβs own UI. It does not sell items priced in your currency, run a multiplier, look like your game, or remember what the player owns. This does.
REQUIRES the notamod Profile / DataStore System (included in the Starter Bundle). Full README and Rojo project file included.