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Procedural World Generation Masterclass

$322/ week
1 day trial

Build infinite worlds in Unity — from noise to playable terrain.

A comprehensive, project-driven course that takes you from noise functions to shipping infinite, explorable game worlds in Unity. Each module builds on the last — you’ll implement real systems, not just watch tutorials. By the end, you’ll have a complete procedural world engine you can drop into any project.

What you’ll build:
• Multi-octave noise terrain with biome classification
• Chunk-based infinite world streaming
• Procedural vegetation, structures, and object placement
• LOD systems and runtime mesh optimization
• Weather, day/night, and atmospheric post-processing
• A fully playable procedural exploration demo

This is not a beginner Unity course. You should be comfortable with C#, MonoBehaviour lifecycle, and basic 3D math. Everything else — from Perlin noise theory to GPU compute shaders — is taught from scratch.