Exploit detection: the three false-positive traps that burn trust with your playerbase
Most anti-cheat rollouts on Roblox RP servers fail not because they miss exploiters, but because they flag legitimate players and erode trust. Three patterns to watch:
Teleport-distance heuristics without accounting for legitimate lag compensation — false-bans your worst-connection players first, usually your most loyal regulars.
Currency-delta triggers set too tight around known event payouts — your own reward systems trip your fraud detection.
Behavioral flags that don't decay — a single false positive from months ago stacking against a player with a clean recent record.
Build a review queue with human eyes before any ban executes for anything below a hard-evidence threshold (speed hacks, known exploit signatures). Soft-signal stacking should throttle, not ban.
What false-positive patterns have hit your server?