Three.js glTF Masterclass
Julia + Three.js — Build Publication-Grade 3D Visualizations
A comprehensive live course bridging Julia's scientific computing power with Three.js 3D rendering. Each week, you'll tackle real-world glTF scene loading — from parsing binary buffers and managing asset hierarchies to PBR material pipelines, skeletal animation, and GPU-instanced rendering. Sessions include hands-on Julia-to-WebGL data pipelines, interactive code reviews, and a private community of working scientists and engineers.
What you'll learn: • Loading and inspecting glTF/GLB files — nodes, meshes, accessors, and buffer views • PBR material setup — metallic-roughness workflows, environment maps, and texture atlasing • Skeletal animation and morph targets for scientific simulation playback • Julia ↔ JavaScript interop for real-time data-driven scenes • Performance profiling — draw call batching, LOD strategies, and WebGPU migration paths • Deploying interactive 3D dashboards for research presentations
Includes weekly live sessions, recorded replays, code repositories, and direct instructor access.
