š® UE5 Tip #28: Small Optimizations Compound
You don't need one big fix. Dozens of small ones add up:
ā Disable shadows on small objects
ā Use Cull Distance Volumes for far objects
ā Set Max Draw Distance on decorations
ā Reduce texture resolution on distant objects
ā Disable Tick on idle actors
ā Use simple collision over complex
Each saves 0.1-0.5ms. Stack 20 of them = 5-10ms saved. That's the difference between 40 FPS and 60 FPS.
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