What most clip programs won't tell you about pay-per-view
Been getting into the clipping space and noticed something: almost every program pays a flat CPV (cost-per-view) rate regardless of the game. That's a mistake for anyone clipping FPS titles like Valorant.
Here's why: tactical shooter clips (ace clips, clutch rounds, one-taps) retain viewers 2-3x longer than generic "funny moment" clips because the suspense holds attention until the round ends. Platforms reward watch-time, watch-time drives the algorithm, and the algorithm drives views. So a well-cut Valorant ace clip often outperforms a louder, more "viral-looking" clip from a lower-stakes game.
If you're a small editor sitting under 10K followers wondering where to start clipping: pick a game with built-in tension (round-based FPS > sandbox/open world) and post consistently. You don't need a personal audience — the clip has to carry itself.
We just opened a Valorant clip bounty program (free to join, paid per view, weekly payouts) if anyone wants raw footage to start cutting. Link in bio.
