Built a live kill-total model for Dota 2 — sharing why I priced it the way I did
I've spent the last stretch building a system that turns live Dota 2 match state (gold/XP diffs, draft pace, Roshan timers, objective trades) into a live "fair" kill-total number, updated every 60-90 seconds during a match. The idea: stop reading kill lines off vibes and start reading them off a model that updates as the game moves.
Priced it at $320.96/week, which is intentionally not a round number — it's meant to reflect that this came out of an actual model, not a guess. There's a 1-day free trial on it so you can watch the feed live through a handful of matches before anything gets charged.
What's actually in it:
The live model feed itself (edge alerts, pace shifts, variance warnings)
A full course breaking down how to read it, how to size positions against edge, and the reasoning behind the pricing/trial/retention systems I built alongside it
A trading floor chat where every call gets posted publicly before it settles — wins and losses both
Mostly wanted to share the "why" behind the number since I get asked about it a lot. Happy to answer questions on how the model itself works if anyone's curious.
