Nine Ten Studios

Design-led software studio for founders who need execution, not decks. Custom SaaS, mobile apps, web platforms, and design systems — MVP in...
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Alessandro | Nine Ten StudiosProfile picture@alessandroah·Mar 18

We redesigned a founder's SaaS in 48 hours. Signups went from 2% to 7.4%.

This happened last quarter when I was still working full-time. A founder reached out with a problem: his product was solid technically, but his trial-to-signup rate was stuck at 2.1%. He'd already tried changing pricing twice and running more ads. Nothing moved.


I looked at his app for 10 minutes and saw the problem immediately. It wasn't the product. It was the experience around the product.


Here's exactly what we changed in 48 hours — and why each one mattered:


Hour 0–6: Audit & teardown


We screen-recorded 5 real users going through his signup → onboarding → first action flow. Every single one hesitated at the same 3 spots:

  • The signup page had 7 form fields

  • The dashboard after signup had no clear next step

  • The core feature was buried 2 clicks deep behind a settings menu


These aren't opinion problems. These are measurable friction points.


Hour 6–24: Redesign the critical path


We didn't redesign the whole app. We redesigned exactly 3 screens:


  1. Signup — stripped it to email + password only. Everything else gets collected contextually later. (This alone typically lifts completion 10-20%.)


  1. Empty state dashboard — replaced the blank dashboard with a single-action onboarding card: "Create your first [thing] in 60 seconds" with one button. No sidebar distractions.


  1. Core feature page — moved it from Settings → Tools → [Feature] to the literal first thing you see after onboarding. One click from dashboard.


Hour 24–40: Build & ship


I built all 3 screens using his existing design system (he had one — most founders don't). Components were already there, they were just arranged wrong. This is why design systems matter — we moved fast because the building blocks existed.


Hour 40–48: QA, responsive check, deploy


Tested on mobile (47% of his traffic was mobile — the old signup was nearly unusable on phones). Fixed 3 responsive issues. Shipped.


Results after 30 days:


  • Signup completion: 2.1% → 7.4%

  • Time to first action: 4 minutes → 45 seconds

  • Support tickets about "how do I start": dropped to near zero


The total cost of those changes was about 48 hours of focused work. No new features. No new code logic. Just removing friction and putting the right things in front of people at the right time.


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The takeaway nobody wants to hear:


Most apps don't need more features. They need fewer steps between "I'm interested" and "I got value." If your conversion is under 5%, the answer is almost never "build more." It's "redesign the path."


This is what Nine Ten Studios does — we take your existing product, find where users are dropping off, and fix the experience. No 6-month timelines. No bloated scope. Just the screens that actually move your numbers.


If your app is live and conversions feel stuck, drop a comment or DM me. I'll take a look and tell you the #1 thing I'd change. No charge, no pitch.


What's the biggest UX friction point you're dealing with right now? 👇

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Alessandro | Nine Ten StudiosProfile picture@alessandroah·Mar 17

I audited 50+ SaaS apps this year. These 5 UI mistakes are killing your conversions.

Most founders think their product isn't converting because of pricing or marketing.


It's almost never that. It's your UI.


After designing and building software for 3 years, I've seen the same mistakes over and over. Here are the 5 that actually move the needle when you fix them:


1. Your CTA competes with 6 other things on the page


If everything is bold, nothing is bold. I see this constantly — a hero section with a headline, subheadline, 3 buttons, a nav bar with 8 links, a banner, and an announcement. Your user's eyes don't know where to land.


Fix: one primary CTA per screen. Kill everything else or mute it. You'll feel like you're removing too much. You're not.


2. Your onboarding has zero progressive disclosure


You dump a 5-step form on someone who just wanted to try your product. 80% of them leave before step 3.


Fix: ask for email only. Let them inside. Collect the rest contextually as they use the product. Every field you remove from signup increases completion by ~10-15%.


3. Your typography hierarchy is flat


When your H1, H2, body text, and labels all look vaguely similar in size and weight — your users can't scan. They have to read everything to understand what matters. Nobody does that.


Fix: your H1 should be at minimum 2x your body text size. Use weight (bold vs regular) and color (primary vs muted) to create 3 clear levels of hierarchy.


4. You're using color to decorate instead of communicate


Random gradients, colorful backgrounds on every section, 6 brand colors used everywhere. Color should direct attention, not distract from it.


Fix: pick one accent color. Use it ONLY for primary actions and key information. Everything else should be neutral. When your accent color appears, it means "look here."


5. Your spacing is inconsistent and it makes everything feel cheap


This is the #1 thing that separates "designed" from "thrown together." When padding, margins, and gaps are random, the whole product feels unpolished — even if the features are great.


Fix: use a 4px or 8px spacing scale and stick to it religiously. 8, 16, 24, 32, 48, 64. That's it. Your product will instantly feel 2x more professional.


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These aren't subjective design opinions. Every one of these directly impacts whether someone signs up, activates, and pays.


I run Nine Ten Studios — we design and ship MVPs in 30 days. If any of these hit close to home, that's exactly what we fix.

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Alessandro | Nine Ten StudiosProfile picture@alessandroah·Mar 15

Wow I wasn’t expecting the previous post to be that good lol. But hey that sums up everything actually, just bring ur idea to the table and I will sort it out completely from design, development and project management.


Day 1

Revenue: 0$ 😇

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Alessandro | Nine Ten StudiosProfile picture@alessandroah·Mar 15
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Why most MVPs fail before they ship

Most founders don't have a tech problem. They have a design problem.


They hire a dev team, skip the design phase, and end up with something that works but nobody wants to use. Then they redesign. Then they rebuild. Then they run out of money.


Here's what we've seen work:


1. Design first, always. Before a single line of code, map the user flow. Build high-fidelity mockups. Test with real users. Kill bad ideas early when they're cheap to kill.


2. Ship in 30 days or don't ship at all. If your MVP takes 6 months, it's not an MVP. Scope ruthlessly. Launch with one killer feature, not ten mediocre ones.


3. Design systems save you later. A design system isn't a luxury — it's insurance. When you need to iterate fast (and you will), a system means every new screen takes hours, not days.


4. Your designer should understand code. If your designer has never opened a terminal, they're designing things that can't be built. The best products come from people who live at the intersection.


We're Nine Ten Studios. Founded by a product designer and CS grad who's been on both sides. We design and build software for founders who need execution, not decks.


If you're building something and want a second pair of eyes, book a free discovery call. 30 minutes, no pitch, just clarity.