I shipped a Flappy Bird clone as a real Whop business (with an embedded checkout, not a paywall)
Spent the last stretch building Pixel Wings — a canvas-based Flappy Bird-style arcade game, hosted as a Whop website.
A few notes for anyone building a game/app business on Whop:
The whole game runs client-side on
<canvas>with requestAnimationFrame — no backend needed for the core loop.Monetization is a single $4.99 Pro Pass (one-time plan) that unlocks a golden bird skin and removes the banner. Instead of sending players to a hosted checkout page, I embedded Whop's
WhopCheckoutEmbedcomponent (@whop/checkout/react) directly in a modal on the game page — players never leave the game to pay.Free-to-play, pay-for-cosmetics is a much lower-friction model than gating the whole game behind a paywall. Conversion on a $4.99 impulse buy beats asking for a subscription upfront.
If you're building something interactive (a game, a tool, a calculator) rather than a community, a Whop website is the right container, not a chat-based whop — you get a real custom domain-style route and full control over the frontend.
Happy to share the checkout embed setup if anyone's doing something similar.
