RigCraft Studio

Professional Blender character rigging workflows taught by a working 3D animator. Master skeletal systems, IK/FK setups, weight painting, fa...
Quezon City, PH
Created byProfile picturetritlekeate
1 joined
Profile picture
@tritlekeateProfile pictureMay 31

Learn Professional Blender Character Rigging — From Armatures to Production

If you've ever struggled with broken deformations, IK chains that flip out, or weight painting that takes forever and still looks wrong — this course fixes all of that.


Blender Character Rigging Masterclass is a structured, text-based course covering the complete professional rigging pipeline:


  • 🦴 Rigging Fundamentals — armatures, bone anatomy, your first biped rig

  • 🏗️ Skeletal Architecture — proper bone placement, hierarchies, naming conventions

  • 🔗 IK/FK Systems — inverse kinematics, pole targets, seamless IK/FK switching

  • 🎨 Weight Painting — auto weights, manual painting, deformation troubleshooting

  • 😀 Facial Rigging — bone-based face rigs, shape keys, FACS-based expression systems

  • Production Workflows — corrective shapes, drivers, optimization, pipeline delivery


6 chapters. 19 lessons. Built for intermediate-to-advanced 3D artists who want studio-quality rigs.


$262/month with a 1-day free trial — start the course, see the quality, decide if it's for you.


Built by a working 3D animator. No fluff, no filler — just the workflows that actually ship.

Profile picture
@tritlekeateProfile pictureMay 31

Learn Professional Blender Character Rigging — From Armatures to Production

If you've ever struggled with broken deformations, IK chains that flip out, or weight painting that takes forever and still looks wrong — this course fixes all of that.


Blender Character Rigging Masterclass is a structured, text-based course covering the complete professional rigging pipeline:


  • 🦴 Rigging Fundamentals — armatures, bone anatomy, your first biped rig

  • 🏗️ Skeletal Architecture — proper bone placement, hierarchies, naming conventions

  • 🔗 IK/FK Systems — inverse kinematics, pole targets, seamless IK/FK switching

  • 🎨 Weight Painting — auto weights, manual painting, deformation troubleshooting

  • 😀 Facial Rigging — bone-based face rigs, shape keys, FACS-based expression systems

  • Production Workflows — corrective shapes, drivers, optimization, pipeline delivery


6 chapters. 19 lessons. Built for intermediate-to-advanced 3D artists who want studio-quality rigs.


$262/month with a 1-day free trial — start the course, see the quality, decide if it's for you.


Built by a working 3D animator. No fluff, no filler — just the workflows that actually ship.