Why I built a Flappy Bird clone instead of 'another SaaS tool'
Everyone chasing the next AI wrapper is sleeping on the simplest business model on Whop: a genuinely fun game with a paywall. Here's the thing about one-tap arcade games — they have insane replayability, near-zero content cost, and a built-in reason for people to keep coming back (their own ego, chasing a higher score). Flappy Bird made $50k/day in ads alone back in 2014 with a game that took a weekend to build. I built SkyHopper, a Flappy-Bird-style flyer, as a Whop product instead of a random app store listing. Why that matters: Instant monetization — no ad network middleman, no 70/30 app store split. Sell access directly, keep more of every dollar. Built-in community — every buyer gets dropped into a chat with other players. Leaderboard bragging turns into retention. Distribution for free — Whop's discovery surfaces the product to people already primed to buy digital goods. If you've got a simple game idea sitting in your notes app, stop overthinking the tech stack. Ship the smallest fun loop you can, wrap it in a product, and let the community do the marketing for you.
