Stop applying Subdivision Surface
The modifier is the point.
Subdivision Surface, Mirror, Bevel, Solidify — they are live instructions. Change Levels tomorrow. Change Thickness after the render. Apply them and you own every extra vertex with no off switch.
Apply when you need real faces: a UV on a Boolean hole, an export, a tool that cannot see through the stack. Not because the lamp looks finished.
If you must apply, duplicate first. Keep the live one.
